package game.targets.sound;

import game.targets.entity.Entity;
import game.targets.observer.Event;
import game.targets.observer.Observer;

public class Sounds implements Observer{

	@Override
	public void onNotify(Entity entity, Event event) {
		switch(event){
		case EVENT_DESTROY_TARGET:
			//play destroy target sound
			break;
			
			default:
				break;
		}
		
	}

}
